Puzzle games
Plan placements, read systems, and solve boards where each move changes the next decision.
EXPLORE PUZZLE ↗
REAL GAMEPLAY
PLAYABLE NOW
384,400 KM. ONE MISSION.
Auto-jump. Steer. Collect stars. Ride the rocket.
KEYBOARD · TOUCH · NO INSTALL
CHANNEL // HERSCH ORIGINALS
HG.01 // COCOSArcade // ORIGINALJump to the MoonJump to the Moon is a portrait distance-survival game. Collect run-only stars, spend 100 for a vertical rocket surge, escape collapsing platforms, and climb a compressed 384,400 km Moon route.ENTER GAME ↗
HG.02 // COCOSArcade // ORIGINALFireline ShiftFireline Shift: Jurassic Rift is a four-way survival racer through living prehistoric landscapes. Swipe anywhere across the road to dodge fireballs, meteors, boulders, and multiple dinosaur species, choose a natural trail at each fork, and escape the Tyrant before 5,000 meters.ENTER GAME ↗
HG.03 // THREENEWArcade // ORIGINALPenalty Signal: NationsPenalty Signal: Nations is a 3D Goal Rush with detailed original footballers, contact-corrected shots and dives, physical net response, and dynamic replays.ENTER GAME ↗
HG.04 // COCOSPuzzle // ORIGINALPaw Match ShelterPaw Match Shelter is a portrait block-placement puzzle with a rescue campaign. Place animal-care pieces on an 8×8 board, complete level goals before moves run out, use limited tools, and spend earned hearts repairing shelter rooms.ENTER GAME ↗
HG.05 // COCOSCasual // ORIGINALShelf Pop ShopShelf Pop Shop is a portrait retail block puzzle about stocking products and completing orders. Drag tray pieces onto a compact shelf, trigger connected-product and line clears, break crates, manage boosters, and finish each order before space disappears.ENTER GAME ↗
HG.06 // COCOSNEWPuzzle // ORIGINALTempest BloomLaunch a macaque, gibbon, and flying squirrel through a storm-lashed wild rainforest, using natural movement to break thorn nests.ENTER GAME ↗DISCOVERY // PLAY STYLE
Plan placements, read systems, and solve boards where each move changes the next decision.
EXPLORE PUZZLE ↗Start quickly, learn through direct feedback, and play complete rounds without an account or install.
EXPLORE CASUAL ↗Build timing and control through short sessions designed for immediate retries and visible improvement.
EXPLORE ARCADE ↗PLAYER // RECENT SIGNALS
INDEX // COMPLETE PUBLIC CATALOG
cocos // ArcadeJump to the MoonJump to the Moon is a portrait distance-survival game. Collect run-only stars, spend 100 for a vertical rocket surge, escape collapsing platforms, and climb a compressed 384,400 km Moon route.02
cocos // ArcadeFireline ShiftFireline Shift: Jurassic Rift is a four-way survival racer through living prehistoric landscapes. Swipe anywhere across the road to dodge fireballs, meteors, boulders, and multiple dinosaur species, choose a natural trail at each fork, and escape the Tyrant before 5,000 meters.03
cocos // PuzzlePaw Match ShelterPaw Match Shelter is a portrait block-placement puzzle with a rescue campaign. Place animal-care pieces on an 8×8 board, complete level goals before moves run out, use limited tools, and spend earned hearts repairing shelter rooms.04
cocos // CasualShelf Pop ShopShelf Pop Shop is a portrait retail block puzzle about stocking products and completing orders. Drag tray pieces onto a compact shelf, trigger connected-product and line clears, break crates, manage boosters, and finish each order before space disappears.05
phaser // PuzzleNumber MergeSlide matching tiles and build the biggest number. Combine equal tiles on the 4×4 board until a 2048 tile appears before the clock expires.06
html // PuzzleSudokuClassic 9x9 number logic puzzle. Fill the 9×9 grid so every row, column, and 3×3 box contains each digit once.07
phaser // PuzzleColour PourSort liquids into single-color tubes. Sort the mixed liquid so every non-empty bottle contains only one color.08
html // PuzzleHex PuzzlePlace hex blocks to clear the board. Place tray shapes on the hex board, clear full lines, and reach the target score before time expires.09
html // PuzzleLine TrapTrap the dot inside your line. Draw a closed line that traps the moving dot without letting it cross the stroke.10
phaser // PuzzleMemoryFlip cards. Find pairs. Reveal and match all eight pairs on the 4×4 board within 60 seconds.11
phaser // PuzzleShape FitterFit shapes into the right slots. Drag each geometric shape into its matching outline before time or mistakes run out.12
phaser // PuzzleSlide PuzzleReassemble the image by sliding tiles. Restore the shuffled 3×3 image by sliding adjacent tiles into the empty space within 30 seconds.13
phaser // CasualBubble MatchAim bubbles into matching color clusters. Aim and launch bubbles into matching color groups until the target score is reached.14
phaser // ArcadeSnakeGuide a clearly marked neon snake, collect apples, and avoid walls and your own trail. Guide the snake to food, grow its body, and avoid walls and self-collision.15
three // ArcadePenalty Signal: NationsPenalty Signal: Nations is a 3D Goal Rush with detailed original footballers, contact-corrected shots and dives, physical net response, and dynamic replays.16
cocos // PuzzleTempest BloomLaunch a macaque, gibbon, and flying squirrel through a storm-lashed wild rainforest, using natural movement to break thorn nests.NO SIGNAL FOUND
QUALITY // BEFORE PUBLICATION
For maintained Originals, we verify entry, meaningful input, game feedback, success or failure, settlement, and retry. A loading screen alone is never treated as a playable release.
READ THE TEST METHOD ↗Every public game has a canonical page, visible controls, source-reviewed copy, an internal route, and a documented rights basis. Unknown rights or unstable startup block advertising eligibility.
VIEW RIGHTS & ATTRIBUTION ↗FIELD NOTES // PRACTICAL DECISIONS
SUPPORT // QUICK ANSWERS
Yes. Every public game can be opened and played in a supported browser without a purchase or mandatory account.
The six games in Hersch Originals—Jump to the Moon, Fireline Shift, Penalty Signal: Nations, Paw Match Shelter, Shelf Pop Shop, Tempest Bloom—are maintained from independent source repositories.
We check startup, controls, gameplay feedback, completion or failure, retry behavior, responsive layout, and the canonical page around each runtime. The test page records the methods and current limits.
Each game page states its tested input and orientation. Portrait games fit tall screens; landscape-only games show a recoverable rotation prompt instead of cropping play.
The rights and attribution page records the included license, upstream source, publishing rule, and copyright contact process for curated games.