Game objective
Reach the target score within 10 shots or 60 playing seconds; shots and replays pause the clock.
Controls
- Mouse/touch: swipe from ball to goal; curve for spin.
- Keyboard: arrows/WASD aim; Space/Enter shoots.
How scoring works
Normal goals award 100 points, top bins award 175, and low corners award 140. Fast shots add a small Quick Fire bonus, while consecutive goals multiply the score up to 5x.
Core mechanics
- Each stage ends after 10 shots or 60 playing seconds. Meet its target score to unlock the next stage.
- Swipe Start targets 750 points, Keeper Duel 1,050, Free Kick 1,450, and Wall Master 1,900. Later stages introduce a defensive wall.
- Short taps or drags starting away from the ball do not shoot. Follow the on-screen swipe prompt.
- Goals award 100 base points, low corners 140 and top bins 175. Quick Fire and target bonuses are added before the streak multiplier, up to 5x.
- The current hosted build assigns an original China-themed squad. There is no country picker or separate character selector.
- The goalkeeper shows movement cues, and goal replays finish before the next attempt.
Common failure causes
- Waiting too long gives up the Quick Fire bonus and lets a keeper finish a visible shift before the strike.
- Repeating one corner after the keeper has already leaned there makes a save or post more likely.
- Aiming outside the frame produces a wide shot and breaks the streak without stopping the current run.
Game at a glance
- Session length
- Up to 10 shots or 60 playing seconds per stage; the clock pauses during shots, replays, pause, hidden tabs and result screens.
- Device support
- Desktop and mobile · adaptive playfield
- Current version
- 0.12.0 · build 350af8ccdb39
- Last gameplay test
- · Chromium desktop, Chromium mobile emulation
- Input methods
- Mouse swipe from the ball, Touch swipe from the ball, Keyboard aiming and shooting
Release history
- Version 0.12.0 —
Swipe-origin aiming, power and spin, ten-shot stages and defensive walls. Website instructions synchronized with the existing hosted release on October 8.
- Version 0.6.0 —
Added independent seeded emotion choreography for takers and keepers, with varied jumping, spinning, dashing, back-skipping, and zigzag reactions plus longer non-goal recovery windows.
- Version 0.5.0 —
Added audited high-detail footballer LODs, roster-bound original identities, contact-corrected taker and goalkeeper motion, longer dynamic multi-angle replays, synchronized impact and net audio, and resource-stable desktop and mobile rendering.
- Version 0.4.0 —
Rebuilt the active match as a lightweight Three.js scene with licensed CC0 humanoids, original bone-driven football actions, deterministic goal replays, deforming net and frame rebounds, per-shot scoring, explicit timer locks, and compact mobile menus.
- Version 0.3.0 —
Replaced the slow shootout with a 60-second Goal Rush: direct shots, readable keeper patterns, corner bonuses, scoring streaks, instant restarts, and a realistic night-stadium attack camera.
- Version 0.1.0 —
Added the original realistic night-stadium foundation, fictional squads, responsive layouts, pause, retry, and saved progression.
Tips for Penalty Signal: Nations
- Start every swipe on the ball and release toward the goal.
- Use swipe length and speed for power, and bend the path for spin.
- Aim away from the keeper and bend around defensive walls.
- Build a reliable streak before chasing top-bin bonuses.
- Check the stage target and remaining attempts before choosing a risky shot.
Frequently asked questions
Are the countries and players in Penalty Signal: Nations officially licensed?
No. The country themes are geographic references, while every player, kit, graphic, and competition identity is original and does not use official federation, tournament, or player assets.
How does a stage finish?
Reach the target score within 10 shots or 60 playing seconds. Shots and replays pause the clock; goals and streaks build your score.
How do I shoot on a phone?
Touch the ball, swipe upward toward the goal, then release. A tap inside the goal does not shoot. Swipe speed and length add power; a curved path adds spin.
Can I choose a player or country?
No. This hosted build assigns an original China-themed squad. Use the game menus to choose unlocked challenge stages; individual players are assigned.
Which zones score more?
Normal goals award 100 points, top bins award 175, and low corners award 140. Fast shots add a small Quick Fire bonus, while consecutive goals multiply the score up to 5x.
Guides and collections
Developer and rights
- Owner, publisher, and operator
- Taopu Kuailema Trading Firm (Individual Industrial)
- Chinese legal name
- 天津市静海区桃浦快乐马商贸行(个体工商户)
- Registered operator
- HE TIANXIONG
- Brands
- Hersch Games / GameHersch
Penalty Signal: Nations is owned and published by Taopu Kuailema Trading Firm (Individual Industrial) under the Hersch Games / GameHersch brands, and is maintained from its named source repository. Page screenshots are captured from the playable build.
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