H//GJUMP TO THE MOONARCADE GAMES

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Game objective

Survive as far as possible toward the Moon. Every 100 km earns a free rocket, while 100 stars accumulated in the current run can buy another 500 km surge.

Controls

How scoring works

The only ranking value is the farthest distance reached in meters, submitted through the platform's compatible score field. Higher distance ranks first; equal 384,400 km Moon finishes remain tied and time, health, and pickups never break a tie.

Core mechanics

Common failure causes

Game at a glance

Session length
Most attempts last 2–8 minutes; a fast expert Moon landing is calibrated near 3–4 minutes.
Device support
Desktop and mobile · portrait playfield
Current version
2.0.11 · build 2db69162ece6
Last gameplay test
· Chromium desktop, Chromium mobile emulation
Input methods
Keyboard, Mouse drag, Touch drag

Release history

  1. Version 2.0.11

    Raised the run-only rocket exchange to 100 stars, balanced star and medical-kit placement, rebuilt the rocket as a locked vertical 500 km platform-smashing surge, and added warned autonomous collapses only where a safe alternate route exists.

  2. Version 2.0.10

    Guarded the distance and rocket HUD during the first runtime frame so the game can initialize cleanly before live run data is available.

  3. Version 2.0.9

    Rebuilt the mission menu around an upright neutral astronaut, a single clear start action, visible steering sensitivity, and concise Best, 50-star rocket, and free 100 km rocket rules; the visual guide now explains controls and random run-only stars.

  4. Version 2.0.8

    Rebalanced the result screen into adaptive content and action regions, shortened the leaderboard to its actual entries, added safe text insets, and compacted the fullscreen control so it cannot cover result copy.

  5. Version 2.0.7

    Changed run-only stars from platform-wide clusters to seeded random placement on only some routes, and restored visible, touch-tested Play Again and Main Menu actions across phone and desktop result screens.

  6. Version 2.0.6

    Fixed a premature-completion bug by making the accumulated 384,400 km distance authoritative. Pre-generated or stale landing-pad markers can no longer end a run early.

  7. Version 2.0.5

    Added visible stars to safe routes. Stars last for the current run only, and 50 stars can be exchanged for an extra 500 km rocket surge without replacing the free 100 km charge.

  8. Version 2.0.4

    Removed the decorative circle behind the menu astronaut and kept the full-screen control available outside active runs while hiding it during play.

  9. Version 2.0.3

    Added mobile full-screen play with an iPhone immersive fallback, and replaced random rocket pickups with a reusable 100 km charge button that launches a vertical, platform-smashing 500 km surge.

  10. Version 2.0.2

    Replaced viewport-dependent pixel distance with landing-based progress and recalibrated health, healing, and survival pressure.

  11. Version 2.0.1

    Replaced ambiguous legacy props with eight illustrated survival elements, direct effect labels, a visual guide, and the restored premium Moon backdrop.

  12. Version 2.0.0

    Rebuilt the game around health, warned hazards, safe supplies, stage-scaled rockets, real-meter Moon progress, and distance-only daily ranking.

Tips for Jump to the Moon

Frequently asked questions

How is distance measured in Jump to the Moon?

The game stores distance in meters and displays kilometers. Each successful higher landing advances one of 360 viewport-independent layers, which map nonlinearly to the 384,400 km average Earth–Moon distance.

How do stars and rockets work?

Stars appear on a seeded random subset of safe routes and reset after every run. Each pickup adds 10 stars; accumulate 100 to exchange them for one vertical 500 km rocket surge. Every 100 km climbed still grants a free rocket use.

How does health and healing work in Jump to the Moon?

The astronaut starts with 100 health. Ration packs restore 15 and medical kits restore 35 without exceeding 100; a missed platform still ends the run immediately.

Can Jump to the Moon be played with a keyboard and on a phone?

Yes. Keyboard, mouse drag, and touch drag are supported. The Full Screen control is available before a run and after results, then hides while the astronaut is moving so the distance display stays unobstructed.

What ends a Jump to the Moon run?

The run ends when health reaches zero, the astronaut falls out of the playfield, or the Moon is reached. The result records farthest distance and remaining distance, with an online daily rank or an offline local best.

Guides and collections

Developer and rights

Owner, publisher, and operator
Taopu Kuailema Trading Firm (Individual Industrial)
Chinese legal name
天津市静海区桃浦快乐马商贸行(个体工商户)
Registered operator
HE TIANXIONG
Brands
Hersch Games / GameHersch

Jump to the Moon is owned, published, and operated by Taopu Kuailema Trading Firm (Individual Industrial) under the Hersch Games / GameHersch brands.

Read the full game rights and attribution record.

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