Game objective
Survive as far as possible toward the Moon. Every 100 km earns a free rocket, while 100 stars accumulated in the current run can buy another 500 km surge.
Controls
- On desktop, hold A or D or the left and right arrow keys to steer while airborne; mouse dragging also adjusts horizontal movement.
- On mobile, hold and drag left or right. Release or reverse direction early so momentum does not carry the astronaut beyond the safe part of a platform.
How scoring works
The only ranking value is the farthest distance reached in meters, submitted through the platform's compatible score field. Higher distance ranks first; equal 384,400 km Moon finishes remain tied and time, health, and pickups never break a tie.
Core mechanics
- Health starts at 100. Spikes remove 40 health, fire removes 20 on contact plus three 10-point burn ticks, and meteors remove 65 health.
- Ration packs restore 15 health and medical kits restore 35. Route stars and medical kits use balanced placement, with critical-health assistance still able to place a medical kit on a reachable safe platform.
- Meteors show their landing point and trajectory before impact, while flamethrowers show ignition and cooldown windows.
- Stars appear on a seeded random subset of safe routes and reset at the end of every run. Each pickup adds 10 stars; accumulate 100 to exchange them for one rocket use.
- Every 100 km climbed also charges one free rocket. Either route locks the astronaut to a vertical 500 km surge, shatters every intermediate platform, and finishes on a guaranteed safe platform.
- Some cracked platforms flash a warning and collapse during play. They only arm when a safe alternative route is available.
- Each successful higher landing advances the 360-layer journey; a fast complete run is calibrated near 3–4 minutes.
Common failure causes
- Holding a direction too long and drifting past the safe platform surface.
- Landing on spikes or remaining in a flame or meteor path until health reaches zero.
- Ignoring cracks on a collapsing platform or missing the playfield entirely, which ends the run without consuming health.
Game at a glance
- Session length
- Most attempts last 2–8 minutes; a fast expert Moon landing is calibrated near 3–4 minutes.
- Device support
- Desktop and mobile · portrait playfield
- Current version
- 2.0.11 · build 2db69162ece6
- Last gameplay test
- · Chromium desktop, Chromium mobile emulation
- Input methods
- Keyboard, Mouse drag, Touch drag
Release history
- Version 2.0.11 —
Raised the run-only rocket exchange to 100 stars, balanced star and medical-kit placement, rebuilt the rocket as a locked vertical 500 km platform-smashing surge, and added warned autonomous collapses only where a safe alternate route exists.
- Version 2.0.10 —
Guarded the distance and rocket HUD during the first runtime frame so the game can initialize cleanly before live run data is available.
- Version 2.0.9 —
Rebuilt the mission menu around an upright neutral astronaut, a single clear start action, visible steering sensitivity, and concise Best, 50-star rocket, and free 100 km rocket rules; the visual guide now explains controls and random run-only stars.
- Version 2.0.8 —
Rebalanced the result screen into adaptive content and action regions, shortened the leaderboard to its actual entries, added safe text insets, and compacted the fullscreen control so it cannot cover result copy.
- Version 2.0.7 —
Changed run-only stars from platform-wide clusters to seeded random placement on only some routes, and restored visible, touch-tested Play Again and Main Menu actions across phone and desktop result screens.
- Version 2.0.6 —
Fixed a premature-completion bug by making the accumulated 384,400 km distance authoritative. Pre-generated or stale landing-pad markers can no longer end a run early.
- Version 2.0.5 —
Added visible stars to safe routes. Stars last for the current run only, and 50 stars can be exchanged for an extra 500 km rocket surge without replacing the free 100 km charge.
- Version 2.0.4 —
Removed the decorative circle behind the menu astronaut and kept the full-screen control available outside active runs while hiding it during play.
- Version 2.0.3 —
Added mobile full-screen play with an iPhone immersive fallback, and replaced random rocket pickups with a reusable 100 km charge button that launches a vertical, platform-smashing 500 km surge.
- Version 2.0.2 —
Replaced viewport-dependent pixel distance with landing-based progress and recalibrated health, healing, and survival pressure.
- Version 2.0.1 —
Replaced ambiguous legacy props with eight illustrated survival elements, direct effect labels, a visual guide, and the restored premium Moon backdrop.
- Version 2.0.0 —
Rebuilt the game around health, warned hazards, safe supplies, stage-scaled rockets, real-meter Moon progress, and distance-only daily ranking.
Tips for Jump to the Moon
- Start correcting before the astronaut reaches the jump apex; late steering usually creates an overshoot.
- Use the unspiked part of a platform instead of its nearest edge so the next jump begins from a stable position.
- Treat hazard warning effects as route information and choose the visible safe platform before the attack begins.
- Collect route stars when the landing stays safe; the bottom-left counter shows the balance available in this run.
- The bottom-right rocket shows both distance charge and star progress. A ready 100 km charge is free; otherwise 100 stars buys one protected 500 km surge.
Frequently asked questions
How is distance measured in Jump to the Moon?
The game stores distance in meters and displays kilometers. Each successful higher landing advances one of 360 viewport-independent layers, which map nonlinearly to the 384,400 km average Earth–Moon distance.
How do stars and rockets work?
Stars appear on a seeded random subset of safe routes and reset after every run. Each pickup adds 10 stars; accumulate 100 to exchange them for one vertical 500 km rocket surge. Every 100 km climbed still grants a free rocket use.
How does health and healing work in Jump to the Moon?
The astronaut starts with 100 health. Ration packs restore 15 and medical kits restore 35 without exceeding 100; a missed platform still ends the run immediately.
Can Jump to the Moon be played with a keyboard and on a phone?
Yes. Keyboard, mouse drag, and touch drag are supported. The Full Screen control is available before a run and after results, then hides while the astronaut is moving so the distance display stays unobstructed.
What ends a Jump to the Moon run?
The run ends when health reaches zero, the astronaut falls out of the playfield, or the Moon is reached. The result records farthest distance and remaining distance, with an online daily rank or an offline local best.
Guides and collections
Developer and rights
- Owner, publisher, and operator
- Taopu Kuailema Trading Firm (Individual Industrial)
- Chinese legal name
- 天津市静海区桃浦快乐马商贸行(个体工商户)
- Registered operator
- HE TIANXIONG
- Brands
- Hersch Games / GameHersch
Jump to the Moon is owned, published, and operated by Taopu Kuailema Trading Firm (Individual Industrial) under the Hersch Games / GameHersch brands.
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